DMM Tournament Is Live!

DMM Tournament Is Live!


Old School RuneScape's DMM tournament is now live! For this event, we're giving £25,000 to our three amazing mental health charity partners – CPSL Mind, the Prince’s Trust, and You Are RAD.



This all ties into our team-up with the #PlayApartTogether global games initiative to support physical distancing messaging in the fight against the spread of COVID-19.




WHAT IS THE DMM TOURNAMENT?


Vanquish your foes and fight for survival in Old School RuneScape's most perilous game variant. All DMM worlds are dangerous, there's unique content changes, and nobody is safe! Begin your DMM journey as a fresh noob and, with accelerated XP rates and more item drops, create a monstrous account for PKing!




WHEN IS IT AND HOW CAN I TAKE PART?


The DMM worlds are now open! Anybody with membership can log in and play on the DMM worlds! The Tournament will end on Saturday May 30th, following the beginning of the Permadeath stage which begins at 19:00 BST (14:00 ET / 11:00 PT).

Join us for our livestream of the Permadeath stage at the end of the DMM event on Twitch at 19:00 BST on Saturday May 30th!




WHAT ARE THE PRIZES?


In addition to the hefty £25,000 we're giving to our incredible mental health charity partners, there's also cash and amazing hardware prizes to be won!


  • 1st Place: $1,000 USD, The Razer Ultimate Bundle (Basilisk Ultimate +Huntsman Elite + Firefly V2 + Nari Ultimate), Intel i9-9900k CPU, Intel SSD, Intel Swag Bag and 1 Year Old School RuneScape Membership.
  • Runner Up (2nd Place): $500 USD, Razer BlackWidow Elite, Intel SSD, Intel Swag Bag and 1 Year Old School RuneScape Membership.
  • Semi Finalist (3rd & 4th Place): $250 USD, Razer Kraken Ultimate and Base Station Chroma OR Viper Ultimate and Gigantus Team Razer, and 1 Year Old School RuneScape Membership
  • 5th - 16th Place: 1 Year Old School RuneScape Membership


We'd like to thank our friends at Intel and Razer for supporting the tournament by providing these prizes!


HOW DOES IT WORK?


Tournament structure:

  • Any player with membership will be able to log in to the DMM worlds between Friday May 1st (13:00 BST / 08:00 ET / 05:00 PT) - Thursday May 28th (11:30 BST / 06:30 ET / 03:30 PT).
  • On Thursday May 28th (11:30 BST / 06:30 ET / 03:30 PT) we're going to close the DMM worlds. The top 2000 accounts, as per the DMM HiScores, will be flagged to access DMM world 400.
  • DMM world 400 will re-open at 12:00 BST (07:00 ET / 04:00 PT) on Saturday May 30th. The 2000 flagged accounts will be the only accounts able to access this world.
  • The Permadeath stage will begin at 19:00 BST (14:00 ET / 11:00 PT) on Saturday May 30th. If you die after this time you won't be able to log in again. Dangerous fog will begin to envelop the world, and players will be forced to one of two 'final' areas in-game (Falador or Annakarl) to fight for survival.
  • The last surviving 128 from each of the two (256 players in total) 'final'areas will be teleported to an arena system. Within this arena system the players will be paired with other players to fight against in a series of 1v1 fights until just one single player remains to be crowned champion.
  • The arena brackets will be as follows : Round of 256 > Round of 128 > Round of 64 > Round of 32 > Round of 16 > Quarter Final Round of 8 > Semi Final Round of 4 > Final.


Notable DMM content differences:


DMM is extremely different to the Old School RuneScape that you know. Make sure to expand each section for a list of the some of the things you need to know!



DANGER.

Most of the Old School map is a dangerous area, where other players can attack and kill you.


  • There are several guarded areas which are protected by guards (level 1337).
  • Guards in these areas will attack dangerous skulled players until they're killed.



PROTECT YOURSELF.

Other players will be out to get you, but it's not all bad. We give you these tools to protect yourself with:


  • When you first login to a DMM word you'll have 30 minutes of protection time, during which you're not able to be attacked. During this time any XP gained will be double what it otherwise would be.
  • You can protect two Combat skills and three non-Combat skills. You won't lose any XP in protected skills if you die (unless you die in a guarded area with a PK skull - see the next section). You can do this by opening the items lost on death interface from the equipment tab.
  • You can insure your Hitpoints level by talking to Gelin in Lumbridge. Your Hitpoints level will never fall below the level of the respective insurance fee you've paid (level 25, level 50, or level 75).
  • You can find safe deposit boxes in banks with Financial Wizards. Within these boxes you can protect 10 items (individual items, not stacks of items). Items protected within this box will never be lost on death.



DYING.

A death in DMM can be seriously punishing. You can lose items and you can even lose XP!


  • If you're killed by another player...
    • you'll lose the 10 most valuable stacks of items from your bank, along with all equipped items and items within your inventory. The player who killed you will gain access to these items in the form of a bank key.
    • whilst you have a PK skull, you'll lose XP. The exact amount is based on the combat level of the player that kills you.
    • but you don't have a PK skull, then you won't lose any XP.
  • If you're killed by an NPC...
    • while you have a PK skull, you'll lose the 10 most valuable stacks of items from your bank, along with all equipped items and items within your inventory.
    • while you have a PK skull, you'll 50% of XP in any unprotected skills.
    • but you don't have a PK skull, then it's just like any death in Old School RuneScape. You won't lose any XP, and the only items you'll keep are the three most valuable that are equipped or in your inventory.
  • If you're killed within a guarded area whilst you have a PK skull, you'll lose 10% of your XP in skills that you've protected.
  • Dying with, or dropping, a stack of Chinchompas will cause it to appear on the ground, visible to all players.



MASSIVE XP RATES.

Gaining XP in Old School is greatly accelerated, and rates differ based on where you are in the game world.


  • You'll gain XP in safe areas at a rate of 10x for both combat and non-combat skills.
  • You'll gain XP in dangerous areas at a rate of 10x for non-combat skills and 15x for combat skills.
  • Regaining XP that you lost by dying will be at a further-increased rate of 50x.


KILLING OTHER PLAYERS.

Wreaking havoc by killing your fellow players is a great way to ensure a competitive advantage!


  • You'll get a special key when you kill another player. With this key you can raid the bank (specifically the 10 most valuable stacks of items) of the player you killed. You can do this by using the keys on special chests found within some banks.
  • You can carry up to five of these keys at any one time!
  • Carrying any of these keys will result in a special skull icon appearing above your character which indicates how many keys you have.
  • You'll get a PK skull when you attack any other player. It lasts for 15 minutes.
  • If you're already skulled and you attack another player, the timer will be extended by two minutes up to the regular 15 minute timer.
  • There is a skull penalty for all players attacking a skulled player. The skull penalty will last for five minutes. If you previously had a skull with less than five minutes remaining it will revert to five minutes. If you previously had a skull with longer than five minutes remaining it will remain unchanged.
  • There is a one minute grace period for reasonable kills. This is a temporary status of immunity from the attacks of other players. A reasonable kill can be defined as killing a player within 30 combat levels of yourself. If killing a combat level higher than yourself you will always receive this grace period of immunity (e.g. a level 90 killing a level 126 will receive the grace period). If you die or attack another player within this minute then you will lose the remaining grace period. The grace period will be lost upon logging out.



LOTS MORE LOOT.

Killing NPCs in DMM can be far more lucrative than in normal Old School RuneScape!


  • Unique items from the Chambers of Xeric will be four times more common than usual. Though the Dinh's Bulwark has been removed from the loot table.
  • Supply chests will spawn during the Permadeath stage. Within these chests will be: Karil's Top and Ahrim's Top or Karil's Skirt and Ahrim's Skirt or Seers Ring (i) and Archers Ring (i) or Amulet of Fury and Infernal Cape or a charged Dragonfire Shield or Verac's Skirt and Abyssal Whip.
  • Revenants will drop double loot between Friday May 1st 13:00 UTC - 23:59 UTC Sunday May 3rd. The Revenants-specific loot table consists only of Ether, bracelets, Craw’s Bow, Vigorra’s Chainmace, Thamarron’s Sceptre, the Amulet of Avarice and Ancient Crystals – no other loot. However they do have access to other loot tables (like the DMM loot table and the Wilderness loot table, both described below.
  • Barrows will drop double loot between Friday May 8th 00:00 UTC - 23:59 UTC Sunday May 10th.
  • God Wars bosses will drop double loot between Friday May 15th 00:00 UTC - 23:59 UTC Sunday May 17th.
  • Wilderness bosses will drop double loot between Friday May 22nd 00:00 UTC - 23:59 UTC Sunday May 24th.
  • Killing any NPC will give you a chance at landing on a special DMM loot table that contains highly sought-after supplies like potions, food, herblore supplies, and runes. The chance is determined by the combat level of the NPC. Bosses have an increased chance of hitting this table and Superior Slayer Creatures have a guaranteed chance.
  • Killing NPCs in the Wilderness will give you a chance at landing on a special Wilderness DMM loot table which contains powerful equipment: Morrigan's Throwing Axe, Morrigan's Javelin, Zuriel's Staff, Statius's Warhammer, Vesta's Longsword, and Vesta's Spear. The chance is determined by the combat level of the NPC.
  • Tier 1 emblems can be dropped by NPCs killed for Wilderness Slayer tasks. Emblems are not tradeable, however they will drop on death.
  • Tier 5 emblems can be dropped by NPCs of a combat level equal to or greater than 100. however they will drop on death.
  • In addition to the normal loot offered by killing them, Callisto, Venenatis, Vet'ion and the Chaos Elemental also have a 1-in 3-chance of dropping a single 4-dose Saradomin brew.
  • In addition to the normal loot offered by killing them, Scorpia, Crazy Archaeologist and the Chaos Fanatic also have a 1-in-5 chance of dropping a single 4-dose Saradomin brew.
  • Some item drops more frequently: Abyssal Whip, Leaf-Bladed Battleaxe, Dragon Plateskirt, Dragon Platelegs, Dragon Defender, Dragon Limbs, Draconic Visage, Imbued Heart, all Malediction Shards, all Odium Shards, all Godsword Blades, all unique Godsword Hilts, Zamorak Spear, Staff of the Dead, Armadyl Helmet, Armadyl Chestplate, Armadyl Chainskirt, Armadyl Crossbow, Saradomin Sword, Saradomin Light, Bandos Chestplate, Bandos Tassets, and Bandos Boots.
  • In Barrows there is also a chance to obtain potions and potion ingredients. For potions, there is a 1-in-2 chance of gaining a stack of 3 (4)-dose potions when you roll on the Barrows Armour table. You will receive either Saradomin Brews, Super Restores, Ranging Potions or Super Combat Potions. There is a small chance of obtaining potion ingredients on the normal Barrows table. Note: due to limitations of the Barrows interface, it's possible that any items gained may instead appear in your inventory or on the floor. It is possible to receive the following: Crushed Nests, Red Spiders' Eggs, Wine of Zamorak, Limpwurt Roots, White Berries or Grimy Torstol.
  • Dragons drop double the amount of bones.
  • All random unnoted herb drops from NPCs are now doubled.
  • The Giant Mole will now drop double the amount of Claws and Hides.
  • The Tome of Fire droprate has been increased by x10 and Burnt Page drops will have double the number of pages.



OTHER CHANGES.

There are a lot of other changes in DMM, most of which are designed to quicken your progress!


  • The 'old' Bounty hunter shop, included in previous Deadman events, which contains a variety of potions (and includes the Ornate maul handle used to upgrade the Granite maul).
  • The following quests will be auto-completed when you first login to a DMM world: Cook’s Assistant, Priest in Peril, Ernest the Chicken, Restless Ghost, Animal Magnetism, The Grand Tree, Tree Gnome Village, Monkey Madness, Dragon Slayer, Goblin Diplomacy, Rune Mysteries, Lost Tribe, Death Plateau, Shield of Arrav, Lost City, Merlin’s Crystal, Druidic Ritual (and 3 Herblore), Heroes’ Quest, Recipe for Disaster Part I.
  • It's possible to purchase items from the Recipe for Disaster reward chest without completing the sub-quests which are usually required. Anybody can buy any tier of gloves on login, as well as anything else from the “buy-items” option on the chest, but will only have access to the “buy-food” selection with one stock of everything. You'll be able to equip the gloves without quest completion, however other items may require quest completion.
  • All Zeah House favour is set to 100%. The Architectural Alliance miniquest is also completed, meaning favour is locked.
  • Tuna, Lobster, Swordfish, Shark, Karambwan, Dark crab, and Anglerfish fishing spots will yield 3x the amount of fish resources.
  • Every player will have the Bigger and Badder Slayer perk unlocked from the very start.
  • Starter packs will be available, each reclaimable once per day. They cannot be used in PvP. They are not tradeable, except where specified.
  • All rune and arrow shops restock at a much faster rate. Fletching & Crafting supply stores will also restock at a faster rate. Lower tier equipment will restock faster than higher tier equipment, for example: an air rune will restock faster than a death rune.
  • Pyramid tops, found atop the Agility Pyramid, will turn to cash upon death.
  • The number of steps needed to complete Clue Scrolls has been reduced to the following: Beginner - 1 step, Easy - 1-2 steps, Medium - 1-3 steps, Hard - 2-3 steps, Elite - 2-4 steps, and Master - 3-4 steps.



RESTRICTED CONTENT.

In DMM we've made the decision to restrict some pieces of content in order to improve your playing experience.


  • Zulrah, the Wilderness Prayer Altar, and Lava Dragons are inaccessible.
  • Duel Arena, Castle Wars, Trouble Brewing, Fight Pits, Rat Pits, Pest Control and Last Man Standing are all inaccessible.
  • The nature rune chest in East Ardougne is inaccessible.
  • Count Check will not be able to teleport players to the Stronghold of Security.
  • Verac's flail will not be given as a reward from Barrow's chests.
  • It isn't possible to create Zenyte rings (or enchanted variants).
  • The Dinh's Bulwark has been removed from the Chambers of Xeric loot table.




CHANGES SINCE LAST SEASONAL.

  • The structure has changed significantly. We've decided to stop the prolonged qualifying period and dedicated finals week, and we've essentially just combined them. The biggest benefit is that account progress from the qualifying stage is directly carried into the final.
  • There will be no XP cap. We introduced it an attempt to ensure parity and hoped that new players who were put off by the hardcore nature of the game mode would give it a try and stay for longer. If we're being honest, it didn't work. We'd like to see how it'll work without an XP cap and with the combined structure.
  • The Chambers of Xeric and the Theatre of Blood will not be restricted. Again, if we're being honest we're curious to see how it might affect the DMM metagame, if at all.
  • We aren't going to be enforcing rules against swapping or muling. In the past the rules were rather vague and were often prone to misinterpretation. Some players argued that swapping was a way of evening the playing field when playing against clans or popular players, like content creators, who would be given resources and equipment. We'll see how this change affects gameplay for future reference.
  • The Crystal shield will not be restricted.




WHAT ARE THE RULES?

  • Participants agree to everything outlined in our T&Cs.
  • Boxing, engaging in combat with an allied player for the purpose of avoiding legitimate gameplay, will result in disqualification. Report boxing via the tipoff@jagex.com mailbox, include as much proof as you're able. See point 4.23 in the T&C: 4.23 Entering combat with a player who is in your clan or is a friend while in a PVP Zone to avoid being PK’d by an opposing team or player (otherwise known as “boxing”) is a ban-able offence. Any player who is found to be “boxing” will be automatically disqualified from the tournament and given a six month ban from competitive play.
  • All normal RuneScape rules apply. We'll be rigorously enforcing the account sharing rule by banning and disqualifying players who account share.


That's it! We're incredibly excited to open up the DMM worlds and see the destruction that ensues!